they all tell you a little bit about Citadel Station, what happened and what is still going on. mess in the bays/docks on the flight deck, the differences in the variety of cyborgs, the existence of cyberspace. While the audio logs did most of the heavy lifting here, the game still makes effective use of enemy appearance, activity, and placement, as well as level layout, in order to hint at the story and help advance the plot. A requisite for successful immersion, this is still hard to pull off. The number/frequency of them was also spot on not too many to wear out their welcome but enough of them to keep you on your toes about the manner of challenge to come. The placement of these puzzles was on point, in terms of offering the player a change of pace from back tracking, investigating and fighting. I really dug the panel-puzzles, i.e., find the specific power level or route power to the correct node. The game often walks a fine line between 'figure it out' and unreasonable/obfuscation, but it falls on the right side of that line more often than not. Or even offer concrete terms or definitions for what those objectives might be. Though this one cuts both ways, it was refreshing to have the game straight-up refuse to explain itself in terms of how to complete mission objectives. While there's a lot of bad to be had, the good is really, really good. There's a lot of rose-tinted 90s gaming stuff in "System Shock 2023," which is good and bad.
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